January 15, 2026
Space Station Alpha: The Encounter

In Space Station Alpha: The Encounter, players dive into an educational journey through the solar system and the mechanics of space exploration, the planet, mars and fundamentals of flight. The story follows a astronaut who is stationed on the research vessel Space Station Alpha, which has just stumbled upon a mysterious, abandoned alien craft - who is then deployed to explore it.
Gameplay Overview
- The Objective: Explore the station and collect all the hidden alien symbols to access the backend room passed the locked door.
- Interactive Learning: Engage with various experiments to trigger educational briefings from mission control.
- Hands-on Challenges: Discover new alien symbols by completing puzzles, such as getting the correct order of the planets in the solar system, building a functional biome, exploring Mars, star charts, building a sattelite out of space junk.
- Exploration: Tinker with advanced alien technology to understand the fundamental laws of space.
Development & Release
- Release Year: 1996
- Platforms: Windows (16-bit) and Macintosh (PowerPC/68k).
- Publisher: TeraMedia Ltd. (New Zealand)
- Developers: A large team of approximately 55 people, with key direction by Vivian Horner and Sally Celmer.
- Series: It was part of the “TimeBlazers” project, which produced other titles like Devil’s Canyon: A Dinamation Adventure.
The game famously featured Eugene Cernan, the retired NASA astronaut and the last man to walk on the Moon (Apollo 17). He provided an introductory quote and appeared in the game to inspire players about the future of space exploration and the possibility of alien civilizations
TeraMedia in collaboration with NASA Young Astronauts Council produced this game out of the former President of the United States, Ronald Regan era who initiated a push for kids/young adults to gain an interest in Science, Technology, Engineering & Math (which later was referred to as STEM).
Preservation
I was the first one to archive the Win31/95 files for this game, there was Macintosh Repository page for this game for the PPC/68k version, which was uploaded start of 2017, while my win31/95 installation files were uploaded by me in July 2021.
I’ve had this game for years, sitting around, I enjoyed playing it and I knew it was relatively obscure, I didn’t realize how obscure it was until I archived it.
Unfortunately I am unable to get a bit for bit “dd” of the disc with full win,mac & audio data due to scratches on the disc that happened years ago.
md5 checksums of the files
0751be707345ba414f16da0a70aac42e ALPHA.EXE
35f90381b2329277254c4475d3cf1143 AUTORUN.INF
811bca877de60dfc727eb4ea4b3dc00f B0.DIR
658b5d7ffc63ba3b327351d7c29d6c7b DISK1.ID
95fb79149f4ed374c49c9ee78edc0a55 HUD.DIR
eb3f9b11742721711b7e2e8896798119 INSTALL.EXE
5ee33e39895589ce9f69096b022f694b LINGO.INI
35042cdfcde99894cd24f145e7919190 PMATIC.DLL
f125370da22bc6a28e881e25318f9a33 QTIME203.EXE
d5cd6efce974dc6385f6799eab0502cc README.TXT
f5df04a5374ee612ed501500c141e0d4 SETUP.BMP
ccff5145cf9d0d445abac91563a94994 SETUP.EXE
ff91a4fb3ce8cc110a31de16725f617c SETUP.INI
13e641d5e21c3ed8a43e32fa9965383e SETUP.INS
73d7c639b8663520825050b39b98f641 SHARED.DIR
6531fdeb22820445bc3b267f83b531df TERADLL.DLL
3ff5f5e26be9a326ed5f5d1507728b02 UNINST.EXE
125f0c43f907053e39b422c494fb9ab1 UNINST16.EXE
2594df2718c32a1a368a07958c2a2e8c WININFO.DLL
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093d9ffd2aaa5ae8fa8eb1c2e703cc4d _INST16.EX_
11d6d2fcda0af1d1965c294560d2b24f _INST32I.EX_
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eb3f9b11742721711b7e2e8896798119 _SETUP.EXE
c72ecf5580d98708571c32af8ae74a97 _SETUP.LIB
33231b86f96a25e5b1757408942a4e2e _SETUP32.LIB
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3054af3b5de54795bf182dc931476955 YACFILES/F0.DIR
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